![]() For instance, see how Alan Kay, the man who first used the term OOP, defined it: Language designers have interpreted "Object Oriented Programming" in different ways. In any event, if anyone asks me the thought process behind any code I write, I don't hesitate to tell them because I know I would want them to do the same for me. This is entirely dependent on your work environment as well as the relationships with your colleagues. ![]() When you see some code that you are envious of, perhaps you could ask the author how he/she arrived at that solution. Reading good code is a good start, and understanding good code is even better, but understanding the steps to get to that good code is the best. I think you have answered your own question here. A lot of them seem to have some inner OO instinct that I don't have - no matter how hard I try. secretly I look at some of the things my colleagues do with envy. I am trying to prevent these "itches" by spending a little more time on design, which usually results in a lot less time writing code. One of my greatest programming weaknesses is "over-analyzing" things so much that it starts to dramatically slow down development time. Sometimes when I write code, I will get this itch in the back of my mind telling me that there may be a better way to do this, even though it does what I need it to. After enough time, and enough code, you will be able to identify the warning signs of these pitfalls and be able to avoid them. The more code you write, the more you will notice the pitfalls of certain programming practices. Practice by looking at everything as an object. You can read all the books you want but that's not going to teach you how to think in an object-oriented fashion-that takes practice and a certain methodology. Too many people think of coding first, objects, last. Learning how to refactor is a key to good code too. At the end you should not only know what OO is all about but you should be able to explain why it is important and how to get their the first time. Repeat until you have refactored the hell out of your code. Then refactor your code to meet the needs of what you just read. Make a small project to the best of your current abilities. As you look up these acronyms it will lead you down many other rabbit holes and once you are done with your reading you should have a good understanding of what better object-oriented programming is!Īnd yes, rolling up your sleeves and coding is always a good idea. These paths can also be permanently changed by running the game with the -userdir or -datadir flags followed by the full new path.The easiest way is to learn concepts such as SOLID, DRY, FIT, DDD, TDD, MVC, etc. SUPERTUX_USER_DIR corresponds to the directory for your user data (savegames, etc.) while SUPERTUX2_DATA_DIR corresponds to the directory for the game's datafiles. Importantly, if you mess up your video settings and cannot otherwise fix them in-game, you reset them to their defaults by running supertux2 -defaultĮnvironment variables can be set to temporarily change the paths the game uses for storing its files. Extra flags are available, and a full list be viewed by running supertux2 -help. To run Supertux from the terminal, you can simply run supertux2. User-specific files (such as level completion progress, third-party addons, and your configuration file) can be found in ~/.local/share/supertux2
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